LAN-slide v28.0 > LAN-slide v28.0 > Schedule > [8:00] - Team Fight Tactics
LAN-slide v28.0
Aspendale Gardens Community Centre
103-105 Kearney Drive, Aspendale Gardens
Event Duration:
Saturday, 11 January 2020 @ 10:00 AM to Sunday, 12 January 2020 @ 08:00 AM
Registration Count
[248 (+16) / 300 Registrations]
Event has concluded.

Team Fight Tactics

Free For All
08:00 PM to 12:00 AM
Taking Registrations

Individual Signups

Individual(s) Registered: 16 (12 Checked In)

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Registered Players
1. MafE BiBiAhn (BiBiAhn)
2. Stormenate
3. GohanHydra (Hydra)
4. Hedgytowns74
5. PwrPuffBubbles (Bubbles)
6. Brahmy
7. Adama
8. plattributeez (atty)
9. TraceHAvok (Trace HAvok)
10. shumtin (shaun)
11. aquaa44 (Aquaa_44)
12. ryan987321 (FryRy25)
13. Ultimatefiend12 (Josh)
14. bingleman
15. S A L T U M (SALTUM)
16. c4rry (omgknight // c4rry)

League of Legends - Team Fight Tactics

Rules listed in this section are in addition to the Standard Tournament Rules.


    1. A player will be chosen as the host and then the other players will be required to join that game.

    2. Rune pages and masteries are allowed.

    3. A game can be paused by a player up to three times per tournament match for a total duration not exceeding five (5) minutes.


    1. During picks and ban phase, a full round restart occurs when one or more players experience connectivity issues during picks and bans screen. On restart, the ban and picks must be the same up to the point where the first issue occurred.

    2. Within the first ten (10) minutes of the round where both team captains mutually agree, the game round may be restarted with all bans and picks in place. This may only occur once per tournament match.

    3. A game is deemed playable where response times are at 100ms or better.

    4. Where a game is not playable per section 2.3 for a period of more than five (5) seconds, the game may be paused by any team without penalty until internet service resumes as normal.

Game Summary

Game type: Multiplayer Online Battle Arena
Team size: 5 v 5
Last updated: June 15th 2020

About League of Legends

League of Legends (LoL) is a multiplayer online battle arena, real-time strategy video game developed and published by Riot Games, for Microsoft Windows and Mac OS X. It is a free-to-play game supported by micro-transactions and inspired by the mod, Defense of the Ancients for the video game Warcraft III: The Frozen Throne.

In League of Legends, players assume the role of an unseen "summoner" that controls a "champion" with unique abilities and battle against a team of other players or computer-controlled champions. The goal is usually to destroy the opposing team's "nexus", a structure which lies at the heart of a base protected by defensive structures. Each League of Legends match is discrete, with all champions starting off fairly weak but increasing in strength by accumulating items and experience over the course of the game. League of Legends was generally well received at release, and it has grown in popularity in the years since. By July 2012, League of Legends was the most played PC game in North America and Europe in terms of the number of hours played. As of January 2014, over 67 million people play League of Legends per month, 27 million per day, and over 7.5 million concurrently during peak hours.

League of Legends has a large, active competitive scene. In North America and Europe, Riot Games organizes the League of Legends Championship Series, which consists of 10 professional teams in each continent. Similar regional competitions exist in China, South Korea, Taiwan, South America and Southeast Asia. These regional competitions culminate with the annual League of Legends World Championship, which in 2013 had a grand prize of $1 million and attracted 32 million viewers online. The 2014 tournament had one of the largest prize pools in esports history, at 2.3 million dollars.

Game information and rulesets on this page may differ to the actual rules that were used during the event.