LAN-slide v24.0

events.lanslide.com.au > LAN-slide v24.0 > Schedule > [8:30] - Rocket League
LAN-slide v24.0
Aspendale Gardens Community Centre
103-105 Kearney Drive, Aspendale Gardens
Event Duration:
Saturday, 29 September 2018 @ 10:00 AM to Sunday, 30 September 2018 @ 08:00 AM
Registration Count
[200 (+16) / 300 Registrations]
Event has concluded.

Rocket League

2 v 2 Double Elimination (Bracketed)
Maximum Team Size: 3 (2 players and 1 subs)
08:30 PM to 12:00 AM
In Progress


Tournament Brackets

To view in a new tab or window, click here.

Teams

Team(s) Registered: 12 (9 Checked In)

Login to manage your teams

This tournament is now in progress. Only teams that are competing are listed below.

DreamTeam (2/2)

  • Hedgytowns74
  • Banksy
(Checked In)

MR WORLDWIDE (2/2)

  • Cabal
  • Vive
(Checked In)

مفجر السيارة (2/2)

  • Pathaim
  • Kawt
(Checked In)

West Coast (2/2)

  • NomaD
  • Shruiken
(Checked In)

@Dart Theres no cross bar in AFL (2/2)

  • Galxy
  • Layzer
(Checked In)

Own Goal (2/2)

  • Rened
  • FLUX.
(Checked In)

Does the crossbar count as a goal? (2/2)

  • SAS_Kwatch
  • Abyssial
(Checked In)

DnD (2/2)

  • DragonClaw
  • Gershom221
(Checked In)

egh? (2/2) LFP

  • Nato
  • Delemix
(Checked In)

Extra Information

We now take advantage of the fact Rocket League supported LAN mode.

You are also able to use your game console for this tournament - however you must be set up within your space provided.

NB: This tournament has been updated to a 2 v 2 format.

Posters and Prizes

Rocket League

NB: Rules listed in this section are in addition to the Standard Tournament Rules.

LOBBY DETAILS AND MAP SETTINGS

  1. The match settings are as follows:

    1. Game Mode - SOCCAR

    2. Arena – DFH STADIUM

    3. Team Size - 2v2

    4. Bot Difficulty - NO BOTS

    5. Mutators

      • Preset Settings - CUSTOM

      • Match Length - 5 MINUTES

      • Max Score - UNLIMITED

      • Overtime - UNLIMITED

      • Series Length - 3 GAMES

      • Game Speed - DEFAULT

      • Ball Max Speed - DEFAULT

      • Ball Type - DEFAULT

      • Ball Size - DEFAULT

      • Ball Bounciness - DEFAULT

      • Boost Amount - DEFAULT

      • Rumble - NONE

      • Boost Strength - 1X

      • Gravity - DEFAULT

      • Demolist - DEFAULT

      • Respawn Time - 3 SECONDS

    6. Each tournament match in Challonge will be played as a Best of Three (3).

  2. The top team according to the tournament bracket will be the host and configure settings as per section point 1. To host a LAN match, go to PLAY LOCAL > HOST LOCAL LOBBY.

  3. All other players will join the game by using PLAY LOCAL > JOIN LOCAL LOBBY using details provided per section point 2.

  4. When all players are in the local lobby, teams may be assigned – Top Team = Orange, Bottom Team = Blue per the generated bracket.

    1. If not all team players are in the lobby before selecting the team colour, Rocket League will start a round after a short timeout period causing an invalid game.

    2. To help avoid (a), it is advised that the Team Captain create a “Party” and invite team players. In this situation, only the Team Captain has to join. Players that disconnect also have the ability to re-join through Steam.

  5. A match is considered live when:-

    1. All players for all teams have joined the game lobby.

    2. All players have chosen the correct side.

    3. Either 10 seconds has elapsed - or - a score has been registered without any message(s) posted.

  6. Restarts may only happen when there is a player disconnection or server issue within the first 30 seconds and where no scoring goals have been made.

  7. Where multiple people over multiple games disconnect due to network connectivity issues, the game will restart with the clock counted down from the score immediately where the disconnect took place.


Game Summary

Game type: Driving / Soccer
Team size: 3
Last updated: 25th of November 2015

About Rocket League

Rocket League is a physics-based vehicle soccer video game developed and published by Psyonix, released for PlayStation 4 and Microsoft Windows on July 7, 2015, with ports for OS X and Linux also in development. It is a sequel to 2008's Supersonic Acrobatic Rocket-Powered Battle-Cars. The game features gameplay that is very similar to Supersonic Acrobatic Rocket-Powered Battle-Cars‍ '​s, and also includes single-player and multiplayer modes which can be played both locally and online, including cross-platform play between the PlayStation 4 and Microsoft Windows versions.

LAN-slide v13.0 was our first event where Rocket League was run with 6 teams competing for Intel SSD's. With such a great turnout, it will be returning for future events.


Game information and rulesets on this page may differ to the actual rules that were used during the event.