2 v 2 Double Elimination (Bracketed)
Maximum Team Size: 3 (2 players and 1 subs)
09:00 PM to 12:00 AM
Team(s) Registered: 17 (14 Checked In)
This tournament is now in progress. Only teams that are competing are listed below.
We now take advantage of the fact Rocket League supported LAN mode.
You are also able to use your game console for this tournament - however you must be set up within your space provided.
NB: This tournament has been updated to a 2 v 2 format.
NB: Rules listed in this section are in addition to the Standard Tournament Rules.
The match settings are as follows:
Game Mode - SOCCAR
Arena – DFH STADIUM
Team Size - 2v2
Bot Difficulty - NO BOTS
Preset Settings - CUSTOM
Match Length - 5 MINUTES
Max Score - UNLIMITED
Overtime - UNLIMITED
Series Length - 3 GAMES
Game Speed - DEFAULT
Ball Max Speed - DEFAULT
Ball Type - DEFAULT
Ball Size - DEFAULT
Ball Bounciness - DEFAULT
Boost Amount - DEFAULT
Rumble - NONE
Boost Strength - 1X
Gravity - DEFAULT
Demolist - DEFAULT
Respawn Time - 3 SECONDS
Each tournament match in Challonge will be played as a Best of Three (3).
The top team according to the tournament bracket will be the host and configure settings as per section point 1. To host a LAN match, go to PLAY LOCAL > HOST LOCAL LOBBY.
All other players will join the game by using PLAY LOCAL > JOIN LOCAL LOBBY using details provided per section point 2.
When all players are in the local lobby, teams may be assigned – Top Team = Orange, Bottom Team = Blue per the generated bracket.
If not all team players are in the lobby before selecting the team colour, Rocket League will start a round after a short timeout period causing an invalid game.
To help avoid (a), it is advised that the Team Captain create a “Party” and invite team players. In this situation, only the Team Captain has to join. Players that disconnect also have the ability to re-join through Steam.
A match is considered live when:-
All players for all teams have joined the game lobby.
All players have chosen the correct side.
Either 10 seconds has elapsed - or - a score has been registered without any message(s) posted.
Restarts may only happen when there is a player disconnection or server issue within the first 30 seconds and where no scoring goals have been made.
Where multiple people over multiple games disconnect due to network connectivity issues, the game will restart with the clock counted down from the score immediately where the disconnect took place.
Game type: Driving / Soccer
Team size: 3
Last updated: 25th of November 2015
Rocket League is a physics-based vehicle soccer video game developed and published by Psyonix, released for PlayStation 4 and Microsoft Windows on July 7, 2015, with ports for OS X and Linux also in development. It is a sequel to 2008's Supersonic Acrobatic Rocket-Powered Battle-Cars. The game features gameplay that is very similar to Supersonic Acrobatic Rocket-Powered Battle-Cars 's, and also includes single-player and multiplayer modes which can be played both locally and online, including cross-platform play between the PlayStation 4 and Microsoft Windows versions.
LAN-slide v13.0 was our first event where Rocket League was run with 6 teams competing for Intel SSD's. With such a great turnout, it will be returning for future events.
Game information and rulesets on this page may differ to the actual rules that were used during the event.