5 v 5 Double Elimination (Bracketed)
Maximum Team Size: 7 (5 players and 2 subs)
12:30 PM to 01:00 AM
Team(s) Registered: 9 (0 Checked In)
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NB: Rules listed in this section are in addition to the Standard Tournament Rules.
LAN-slide will host dedicated servers for the tournament. Team captains will be advised of the server to join as per section 5.4 of this document.
Dedicated servers will be running the latest version of Warmod [BFG] as released on the day prior to the tournament with the tickrate set to 128.
The tournament requires a team size of exactly four (4) or (5) players in any given tournament match.
Maps will be chosen via the WarMod Veto System. The process is:
Map pool will be based on the current active map pool.
Both teams type !veto into the console to begin a knife round.
Map selections will be made available after the knife round.
Player substitutions are allowed at any point during the tournament match, however no more than five (5) players can be on a team at any one time.
In addition to section 6.12, the following exploits are included:
Any exploitation of clipping bugs (i.e. standing on invisible platforms).
Planting a bomb in a way that attempts to interrupt or prevent bomb defusing,
Defusing the bomb through walls and other solid objects is illegal.
Where a server crashes and the number of rounds in the tournament match is three (3) or less, the server will be reset to 0-0.
Where a server crashes and the number of rounds played in the second half is three (3) or less, the server will be reset to the score obtained at the half way point.
Where a server crashes and four (4) or more rounds have been played, the server will be reset to the round the server failed at and each team player will begin with $10,000 starting cash. Half restarts can only occur if both team captains mutually agree.
Where a player drops out of the round, the game can be paused not subject to section 14.6 until the dropped player(s) re-join the server during the next freeze-time period.
Coaches are allowed in all matches (sv_coaching_enabled 1). Coaches can join a team by using coach t or coach ct.
Game type: First Person Shooter
Team size: 5
Last updated: 25th of November 2015
Counter-Strike: Global Offensive (CS:GO) is an online first-person shooter developed by Hidden Path Entertainment and Valve Corporation. It is the fourth game in the main Counter-Strike franchise. Counter-Strike: Global Offensive was released on August 21, 2012, and made available for Microsoft Windows and OS X on Steam, Xbox 360, and a United States-only version on PlayStation 3. It features classic content, such as revamped versions of classic maps, as well as brand new maps, characters and game modes.
Like the previous games in the series, Global Offensive is an objective-based multiplayer first-person shooter. Each player joins either the Terrorist or Counter-Terrorist team and attempts to complete objectives or eliminate the enemy team. The game operates in short rounds that end when all players on one side are dead or a team's objective is completed. For most game modes, once a player dies, they must wait until the round ends to respawn.
Players purchase weapons and equipment at the beginning of every round with money awarded based on their performance. Completing objectives or killing enemies earns the player money while negative actions, like killing a teammate or hostage, takes money away from the player. In addition, when a round ends all players receive some amount of money, with players on the winning team receiving substantially more.
Counter-Strike: Global Offensive adds new weapons and equipment not seen in previous installments, most notably the firebomb for each side (referred to as a Molotov on the terrorist side and as an Incendiary Grenade on the Counter-Terrorist side). These temporarily cover a small area in fire, dealing damage to anyone passing through.
Game information and rulesets on this page may differ to the actual rules that were used during the event.