LAN-slide v18.0 > LAN-slide v18.0 > Schedule > [12:00] - Wall of Super Smash Bros [N64 / GC / WII / WIIU]
LAN-slide v18.0
Aspendale Gardens Community Centre
103-105 Kearney Drive, Aspendale Gardens
Event Duration:
Saturday, 14 January 2017 @ 10:00 AM to Sunday, 15 January 2017 @ 08:00 AM
Registration Count
[365 (+27) / 350 Registrations]
Event has concluded.

The Wall of Super Smash Bros

12:00 PM to 07:00 PM

Super Smash Bros. (N64)

Challenge: “Manual” Cruel Multi-Man Challenge
Aim: Defeat as many of the Level 9 AI opponents as possible; your number of KO’s of opponents is then divided by the number of times you were KO’d.
Limitations: Time limit of five minutes; no items, as per other versions’ “Cruel Battle” modes.
Scoring: Number of KOs ÷ Number of TKOs and/or Deaths

Super Smash Bros. Melee (GameCube)

Challenge: Home-Run Contest
Aim: Beat up the Sandbag for 10 seconds, then use the Home-Run Bat to hit it as far as you can.
Limitations: Captain Falcon cannot be used (as his Home-Run bat is ‘broken’).
Scoring: Metres (Shown on screen)

Super Smash Bros. Brawl (Wii)

Challenge: Target Smash Level 4
Aim: Destroy all of the targets on the stage within the time-limit. Otherwise, hit as many of the targets as you can.
Scoring: Time (Minutes:Seconds:Milliseconds); OR # of targets hit

Super Smash Bros. Wii U (Wii U)

Challenge: Target Blast
Aim: Destroy as many targets as possible with your two bombs… But don’t blow yourself up!
Scoring: # of targets hit

Final Smash

When four finalists have been defined (generally top player on each challenge) the players can then decide which map to have the final battle on. The winner of the final battle is the winner of the overall Wall of Smash competition. Rules of Final Smash
  • The console to use for the Final Smash is chosen via the "Veto" principle – the most successful of the Lead-Up challenges gets first Veto, second placer overall gets second, and so on; First, Second and Third place from the challenges are defined as per step three of 'Judging Progression'.
  • Battle style is 'Stock', 'Free For All' with 5 Stock per player and a 5-minute time limit.
  • All Items are ON, if possible on a lower appearance rate, just to spice things up.
  • Stage is chosen at Random, or on player's unanimous agreement. This means that if the map selection is not naturally unanimous (I.e. hesitation is spotted amongst any players) the map is random.

Game Summary

Game type: Fighter
Last updated: January 21, 1999

About Super Smash Bros.

Super Smash Bros. often known as SSB, Smash 64, SSB64, and Super Smash Bros. 64, is a fighting game featuring Nintendo's "all-stars" as playable characters, and the first game of the Super Smash Bros. game series. It has four sequels: Super Smash Bros. Melee, Super Smash Bros. Brawl, Super Smash Bros. for Nintendo 3DS, and Super Smash Bros. for Wii U.

It was released in Japan on January 21, 1999, in North America on April 26, 1999, and in Europe on November 19, 1999. It is playable on Nintendo 64 and the iQue Player and was made available on the Wii's Virtual Console on January 20, 2009 in Japan, June 12, 2009 in Europe, and December 21, 2009 in North America.

Game information and rulesets on this page may differ to the actual rules that were used during the event.