5 v 5 Double Elimination (Bracketed)
Maximum Team Size: 7 (5 players and 2 subs)
01:30 PM to 07:00 PM
Team(s) Registered: 4 (4 Checked In)
This tournament is now in progress. Only teams that are competing are listed below.
NB: Rules listed in this section are in addition to the Standard Tournament Rules.
The top-most team in the bracketing software as detailed in section 5.1 will be the host of the round.
The tournament requires a team size of exactly five (5) players in any given tournament match.
The lobby must be created with the following configurations.
Server Location – LAN
Password – lanslide
Spectators – Yes
Version – Tournament
Cheats – No
Type – Captains’ Mode
Series – Best of One
A game is declared won when either the Ancient Fortress is destroyed or a team resigns (or player disconnects on purpose).
Game type: Multiplayer Online Battle Arena
Team size: 5
Last updated: 25th of November 2015
Dota 2 is a free-to-play multiplayer online battle arena (MOBA) video game developed and published by Valve Corporation. Released for Microsoft Windows, OS X, and Linux in July 2013. The game is the stand-alone sequel to Defense of the Ancients (DotA), a mod for Warcraft III: Reign of Chaos and its expansion pack, The Frozen Throne. Dota 2 utilized the original Source engine until it was ported to Source 2 in September 2015, making it the first game to utilize the new engine.
Dota 2 is a multiplayer online battle arena (MOBA) game set in a three-dimensional (3D) graphical environment, presented from an oblique high-angle perspective. Two five-player teams, referred to as the Dire and Radiant, compete in matches on an asymmetrical playing field. Each player commands one of 100+ "Hero" characters, which feature unique abilities and styles of play. At the start of a match, all Heroes have an experience level of one: they level up, and become more powerful, by accumulating experience points through combat. Whenever a Hero gains a level, the player may unlock a new ability for them, or enhance their statistics. Each Hero's method of combat is influenced by its primary "attribute": Strength, Agility or Intelligence.
The Dire and Radiant occupy strongholds in opposite corners of the playing field, divided by a river. Within each base is a critical structure called the "Ancient", along with a fountain that regenerates Heroes' health and magic points. A match ends when one side breaches the other's stronghold and destroys the Ancient therein. The two strongholds are connected by three paths, referred to as "lanes", which are guarded by defensive towers and artificially intelligent creatures called "creeps". These creatures periodically spawn in groups and travel along the lanes to attack enemy Heroes, creeps and buildings. Also present are "neutral creeps" hostile to both Radiant and Dire, the most powerful of which is "Roshan", a boss that may be killed by either side to obtain a powerful reward.
During a match, the player receives a small, continuous stream of gold, which may be spent on items that provide powers and enhancements to their Hero. Gold is obtained by destroying enemy structures, creeps, and Heroes as well. Only the Hero that lands the killing blow on a creep obtains gold from it, an act called "last hitting", but all nearby allies receive gold when an enemy Hero dies. Players may "deny" their opponents gold and experience by destroying allied units and structures.
Game information and rulesets on this page may differ to the actual rules that were used during the event.